javascript Wizard of Wor

by Krisztian Toth
High scores
0
0
0
0
0
0
0
<-back

instructions

Wizard of Wor is an arcade game from 1981. This website based on the Commodore 64 version (1983).
Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters.

controls

worriorPlayer1
player1 controls

crsr up    - move up
crsr down  - move down
crsr right - move right
crsr left  - move left
enter - fire

worriorPlayer2
player2 controls

W - move up
S - move down
D - move right
A - move left
SHIFT - fire

hints

The 2-player mode is activated by pressing the fire button of player2 (shift).

The entrances/exits on the side teleport the characters to the entrance/exit of the opposite side of the field, but also the monsters, which is especially fatal, if the player is currently standing exactly in front of this entrance/exit.

From a dead Burwor emerges a Garwor and from a Garwor emerges a Thorwor. In the first six levels the number of newly appearing Garwors (and with this Thorwors) corresponds to the level number.

The players if kills the Worluk and/or the Wizard of Wor will receive "Double Score". They appear when all other monsters of this dungeon haven been killed. If successful, the players gets the double score for each monster shot in the next level.

The Worluk escapes through one of the exits on the side, if he is not shot beforehand.

The Wizard of Wor appears at the earliest in the third level. A simple random generator decides if he appears. In average, he appears in one eighth of all possible cases. The Wizard escpaes when he shots the character or touches it.

There are 22 different dungeons, divided into 12 with low, 8 with higher difficulty grade as well as "The Arena" and "The Pit". In levels 1-7 each a random choice out of the 12 easy levels is made, from level 8 on the random generator takes one of the 8 difficult ones. Exceptions are the special dungeons "Arena" and "The Pit". The first one always appears in the fourth level, "The Pit" in levels 13, 19, 25, 31 and every further sixth level. The dungeon "The Pit" has no inner walls so the player has to work fully with speed, lacking any possibility to hide.

Before the start of the 4th dungeon ("The Arena") and the 13th dungeon ("The Pit") there is an extra life.

links

- Strategywiki
- C64-Wiki
- C64 Longplay on youTube
- Slay Radio
- My C64 retro page
- Javascript Boulder Dash


Created by Krisztian Toth
http://krissz.hu/
info@krissz.hu

<-back to intro
burwor burwor 100points
garwor garwor 200points
thorwor thorwor 500points
worrior worrior 1000points
worrior worrior 1000points
worluk worluk 1000points
double score
wizard of wor wizard of wor 2500points

Instructions

get ready go
double score dungeon
Bonus player
worrior
worrior
0
0
8
8
get ready go game over
Radar